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Meghana the Magnificent and Olivine the Extravagant watched the revelers outside the tavern window as they sipped beers, smiling at all the small people waving banners and noisemakers, getting into trouble. An ocean of goblins of every sort had flooded into the city, emerging from seemingly every hole, crack, and treestump to join the parade, which had gone on for two days now. The tavern door was barred, and a bored dwarf sat half asleep in a chair beside it, to make sure that the party stayed outside, and the big people patrons weren't disturbed. "I wish Goblin Week could last forever," Meg sighed wistfully, the round little wizard laughing as a trio of short creatures climbed on top of a barrel opposite the window to get above the throng, only for it to tumble over a moment later. Goblins immediately began to roll it down the street. "It's the best week of the year." Olivine blinked, though, tipping back his pointed hat and adjusting his glasses to peer harder. "*Are* those goblins? They look like gnomes, from here."

"Goblin is not a species," declared Meg with a tone of great authority. "Goblin is a size category. Every little guy out there is a goblin." Olivine laughed, and shook his head. "That's totally false, but please, go on!" He bowed his head slightly, gesturing graciously, in a 'the floor is yours' manner, grinning.

Meg nodded, equally gracious, clearing her throat. "Thank you," she began, then took a long drink. "Goblin is a diverse category, containing many different varieties of little guy. None of these varieties resemble each other except for being 'a little weird guy'; rather, they resemble larger peoples, which leads us to our goblin guideline, that being: Everything small is just the small version of something big." She slid her mug into the center of the table, and then slid an empty shotglass up beside it. "Gnome," she said, indicating the shotglass. "Elf," she continued, gesturing at the mug. "They both have: pointy ears; magical disposition; fondness for trees; long lives. Gnomes are elf goblins."

Olivine couldn't help laughing. "I'm sure the gnomes on the High Council would love to hear that. Then what about, about, ah, 'goblin' goblins? Like these friends," he said, gesturing to a pair of green youths who were watching them in turn through the glass, pantomiming Olivine chatting at the table with exagerated manners and laughing uproariously. "Oh man, they have my number."

"Orc and hobgoblin goblins, and hobgoblins are goblins of bugbears," Meg said decisively. She gestured to different goblin folks as they reveled around, interfering with the business of a knight who tried clumsily to weave through the crowd without being tripped or stepping on anyone. "Kobolds - the dog-looking sort, that kind - that's a goblin gnoll. Kobold - the shapely kind, with the big tails, that's - that's a draconian goblin - and draconians are the goblin of full size dragons."

"So some goblins are a sort of goblin's goblin."

"Precisely. Because of the goblin guideline. And the 'little fellow with a candle on his hat' kobolds are a type of fae, and that's a hole other bucket of worms, but they are also DEFINITELY goblins. Halflings are the goblins of humans, and dwarves..." She rubbed her chin thoughtfully before decisively stating, "Goblin of giants."

"Giants!" Olivine replied incredulously, looking around for any scandalized dwarves who might have overheard, but then paused, considering it. "That's not.. wait. Wait, I see it, I see it!" He sipped his beer thoughtfully, stunned by this revelation. "I might be a little drunk - this is beginning to make a kind of sense. So then what about humans?"

"The furtive pygmy, so easily forgotten..." Meg intoned with great solemnly, shrieking in protest when Oli tossed the last swallow left in the mug at her in reply. She held up her hands defensively, laughing. They were both distracted by a line of young human children running through the mob, delighting in being the tallest for just this once. "Humans are goblins too. We just get a bit bigger than the rest." She set a few coins on the table, and pulled a pair of wooden noisemakers from the pockets of her robe. She handed one to Olivine with a grin. "So what do you see we go out and join our goblin kin in celebration, hmm?"

They crept past the dwarf doorman, now fully asleep, and flung the door open, making their way out into the din, laughing at the shrieks of dismay as the chaotic goblin mob spilled into the tavern behind them.

"Goblin Week! Goblin Week! Goblin Week!!!"
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"Adventurer who has gone overboard in their academic research on slimes, oozes, puddings, jellies and other related dungeon-blobs." - Making Up Adventurers, Cohost, 2024


The faint sound of a bell ringing brought Olivine slowly out of a hard-earned slumber, a drool-damp scrap of parchment sticking to his face as he roused and sat up at his writing desk. The thrilling life of the academic.

It wasn’t the ensorcelled bells the Magisterium used to announce a convening, or the sharp clang of a wooden spoon on a pot that heralded mealtimes for the apprentices and magii. More like a cowbell, maybe. He rose from his creaking stool with a groan, and poked his head out into the empty hallway. Yes, there it was, even clearer than before. Someone was definitely ringing a bell in the condemned east wing of the former Imperial Magisterium building, or what was left of it.

“You can’t be serious. It’s two in the morning!” He stuffed his feet into his slippers and went stomping down the halls, passing the snoring guard seated at the door with a snort. It was a clear night, and otherwise fairly quiet. He might not even have heard the bell if not for that. He ducked under the stanchions blocking the doors, and peered into a building he hadn’t entered since that incident with the mage-hand fellow knocking down half of the city years ago. He drew a deep breath and called out into the dark hallway, “Whatever fools are messing about, that’s enough! Get out of here before I bring the guardsmen!” The bell didn’t cease, or even falter. The mage scowled and stepped over some rubble, venturing inside.

The halls which had once bustled with wizards, apprentices, researchers and alchemists now seemed so desolate, a thick layer of dust coating almost everywhere he looked. It was, he had to admit, a little eerie here – a place that had once been full of life, now as silent as a tomb. A tomb with an idiot cowherd jangling a bell. Where was that damned ringing even COMING from? He called forth a small ball of reddish-yellow witchfire and set it floating just above him, banishing the shadows, and followed the sound, deep into the dark, down spiraling stairs into the below ground levels. He hadn’t liked this area even when the building was inhabited, and now in this abandoned state it was uncomfortable. Was it always so dank? The hall had a musty scent, and the air was thick and wet. Ah, there! There it was – one of the doors had a bell hanging outside of it! A thin chain through the wall was yanking on it, and it jangled persistently.

Olivine banged on the door with an angry fist. “That’s enough!! Some of us are engaged in important research! What the devil do you think you’re up to?” The tugging didn’t even slow, and he hesitated. Was this some sort leftover automated mechanism someone had forgotten after the building was emptied? Or maybe… a test subject left behind, emerged from some slumber? Perhaps he should get the guard after all. But then again, it might be something interesting… He made up his mind.

The door swung open with a creak, revealing what looked like a research lab similar to his own, brightly lit with candles, with tables and shelves arrayed with jarred research samples of some sort of liquid. He entered hesitantly, squinting against the light.

“Hello?”

The little chain led back, back, to a chamber with glass walls, which seemed to contain – “Good lord!”

Inside the chamber was a gelatinous cube, the sort of monstrous ooze that the city used to keep the sewers free of refuse, vermin, and people. And floating within the cube holding the end of the bell’s chain was a nude woman, wearing heavy goggles over her eyes and a swim cap, a glass rod held in her lips extending all the way outside of the cube. As he got closer, she seemed to notice him, and through the blurry, wobbly creature, he saw her pointing to a rope lying on the floor, the end of which had dissolved into uselessness.

“Don’t worry! I’ll – I’ll get you free! Just wait!” He cleared his throat, and stepped back, taking the stance to cast Ullmer’s Lesser Obliteration, but stopped when he saw the woman inside shaking her head vigorously and crossing her arms.

“No? No?? But you’ll – What are you pointing at?“ He looked around the room again, and in the corner found a pile of tools and implements, leaning haphazardly against the wall. One of them, a dull metal hook on a long iron pole, just might do the trick. He’d have to get pretty close to that thing, however. He grabbed it with both hands, and returned to door, seeing the figure within nodding, giving him a thumbs-up through the goo. He cautiously opened the glass door and stepped into the chamber, coughing at the vinegar scented humidity of the air within.

The cube didn’t turn, or move, but he still felt that it was somehow aware of him – it’s wiggles and jiggles seeming to increase as he inched nearer. But that may have been the woman’s own attempts to swim closer stirring it’s various… ichors around, within. Steeling himself but prepared to leap back if the thing lunged, he gingery pressed the iron hook against it’s trembling side, shuddering in disgust as the membrane first resisted, and then abruptly yielded, allowing him to slide the tool in easily. The woman inside grabbed hold with both hands, and he throw his weight back, hauling her towards the creature’s exterior with all his strength, feet slipping at the last moment on the slick tiled floor and depositing him flat on his back. It was enough momentum that she finally pulled free with what could only be called a slurp, and fell coughing and gasping for breath on top of him, slick with cool goo that he could feel soaking into his robes already.

“Thank-“ She broke into a second cough, and spat unceremoniously to the side, as she sat up, straddling him. Olivine tried very hard not to think about it, or stare. “Thank you! I was beginning to think no one would come, and that would have been unfortunate! All of my research would have been pointless!”

“R-Research! You would have been dead!”

“That’s the thrilling life of an academic! Risking it all, for knowledge!”

“Don’t be absurd. Also, um, you’re – let’s move to the other room, away from that thing.”

“Oh, of course, of course.”

As she climbed off of him, he realized that he recognized the chubby little woman, though he wasn’t quite sure how yet. She walked around the monster, bare feet slapping on the wet tile, and cheerfully followed him out once she had retrieved a pair of incredibly thick spectacles from a table.

“I’m glad I didn’t take these inside. The gelatin won’t damage glass, but the wood of my frames would be ruined.” As she put them on and grinned cheerfully at him, it finally came home.

“Meghanna! You’re Meghanna, I know you! You were the one with that thing with the dragon!” He was agog – he hadn’t seen her in so long, he was sure she had departed the academy afterwards.

“Oh, that was years ago. The worms I found on that trip were very interesting – one of these days I’ve got to publish the research I performed with them. Right now I’m onto something else, though. Really great stuff.”

“What stuff? And do you want a… towel, or something…?” Olivine coughed politely into his hand, but Meg shook her head, seemingly totally unperturbed by standing around in her skin in front of a total stranger.

“No need, this stuff will flake off once it dries. Besides, it disintegrates plant fibers very quickly, I’ve learned. It’s much more effective on those than animal tissues, I think.” She bent down under her desk to retrieve something, and Olivine began to sweat a little. “Here!” She set a box down, rattling the jars inside. “I’ve got samples of more than three dozen different oozes, slimes, puddings, ichors, gels, jellies, and snots, from the various cave systems and dungeons within one hundred leagues of here. And I’ve been testing their properties, seeing if they have any applications that could be useful in food processing, or industry. We already use them for keeping things clean, why not explore more applications?”

“Because they aren’t safe! That one there attacked you!”

Meg blinked and looked over at the cube, which had begun to ooze aimlessly about its chamber. “Oh, no it didn’t. I was performing a test. I noticed when I was collecting my samples in the springtime that often I’d find these things with dead animals floating in them in their winter coats. I have a feeling that most people who die from these creatures aren’t killed by the digestion, but by drowning. I was inside of that thing for twenty minutes-“

“Twenty minutes!?”

“- and the only part of myself to be eaten was my pubic hair.” He was startled to see she was right, his cheeks reddening. “People entering caves or dungeons can bring hooks along to retrieve their friends if they should happen to be swallowed. This information will save lives!”

“S-still, that was far too reckless. You mustn’t do that again without someone to act as a safeguard!”

“Oh, I was sure someone would come along. And here you are! What was your name again?”

“Olivine the Extravagant. Ollie.”

“Meghanna the Magnificent. Meg.” She clasped hands with him and smiled. “Let’s head over to my room and scrape this off, put on fresh robes, and I’ll show you my notes.”

“Oh, I couldn’t, I ought to get back to my own-“

“You’re going to make quite the sensation in the Magisterium walking around like that.”

As he looked down, Ollie gasped to see that the cotton and linen of his robes and undergarments were in tatters, the material dissolved by the goo which had soaked it. He covered his groin with both hands, embarrassed, but the fat little wizard laughed and took him by the elbow and led him away.

The thrilling life of an academic, indeed!

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"Wizard who is NOT a sorcerer OR a warlock and furthermore how dare you" - Making Up Adventurers, Cohost, 2023


"Can you walk me through it one more time?"

Meghanna the Magnificent held her head in her hands and groaned in frustration as the musclebound swordswinger seated opposite her stared blankly. "Okay. Okay!!" She slapped her palms on the tabletop, making the various dishes rattle, drawing attention from other diners. She had had 'a few' drinks, and was perhaps a little tipsy. Just a little. "It goes like this."

"Magic is woven into every fiber of the world. Everyone has a little in them - even someone like you! It's in everything, and around everything, but most people can't see it or do much with it normally. Some species CAN, though, and when one group has power the others don't, you know how that usually goes, right? Of course you do. And people looked for protection, and they prayed, and finally something answered, and empowered their believers. Clerics. They are GIVEN magical power from beyond. Still with me?"

The fighting man nodded, looking as though he was trying to find an excuse to leave and failing. "R-right..."

"Now, not everyone is lucky enough to be loved by gods. Some people have to PAY for magic. With their soul, with service, with sacrifice - whatever. The point is, it comes with a cost, and at the pleasure of their patron. They buy their power. That's your warlocks, your witches, anyone who talks about 'pacts' - pactbearers. They're given a tome, or a weapon, or-"

"A tome! Like a grimoire!"

"NOT a grimoire! That's diff'rent! Don't interrupt!" Meghanna took a long drag from her wineglass, and filled it, and took another, letting the bottle roll away on the table. When did that go empty? "It's different. Anyway. So next there's your... Your bards, their songs tap into... Some sort of, the.. song sung during creation. I'm not exactly clear on that one. They can access magic through music. Neat. Everyone loves a song. Anyway." Another drink. The small wizard was a little red in the face.

"Here's where you ticked me off, pal. 'GoOd eVenINg SorCeReR' my ass. Sorcerers. Sorcerers won the lottery. They see the magic around us, and they swim in it like fish. It comes as easily as breathing, doing magic. And they look at all the rest of us and smirk and ask why we have to do it this way, with our notes, with our flutes, with our BOOKS, why, why don't we just DO it like they do? WELL MY GREAT GRANDPA DIDNT SHTUP A DRAGON OR A FAE QUEEN OR WHATEVER, NOT ALL OF US ARE SO LUCKY, PALLL!" She reached across the table and took someone else's wine, slamming it down. The entire common room was watching her, now.

"NOW, wizards. Magisters. Magi. Magusesssess. No one does our magic for us. We have to study. We figured it out for ourselves!! Learn to stare at the cube till you see the hypercube, turn your mind inside out and rotate it in four dimensions and SEE. Learned that if you stand facing precisely 32.75 degrees southwest and say," she climbed up onto the bench as she spoke but her next words were a discordant jumble of consonants, painful to hear let alone write down. "Then you hold your hand just so, and then you -" she seemed to draw something in the air, and somewhere behind the dumbstruck fighter the wall to the street outside simply ceased to be, leaving the other patrons shouting. "Then you can do THAT!"

"Please settle down, miss, I didn't mean any offense!"

"I'm not offended!! Not mad!! Lemme show you how not mad I am!!! Getta loada THIS!" She whipped a piece of chalk from her pocket, and with the chalk in her left hand and the bottle in her right began to draw a circle on the rough wood of the table.

Outside a few puzzled onlookers had gathered to stare at the inn's vanished wall, only to be pushed aside by dozens of fleeing patrons as the common room emptied, except for the wildly laughing little wizard standing over her magic circle. Light blazed, and a massive blast of pink smoke flooded out into the street and surrounding neighborhoods, sparkling with glitter, fireworks exploding in the air above.

"WIZARDS RULE, FUCKERS!"

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"A mage who meant to sign up for the course on worm studies, not the course on wyrm studies!" - Making Up Adventurers, Cohost, 2023

The first prompt I made, and the first story I wrote!


"I'm not-" wheeze "even supposed-" gasp "to be here!" Came the huffed protests of the little mage trailing at the back of the group.

Meghanna The Magnificent (or 'Meg the Mole' as other apprentices referred to her behind her back and also to her face) was not dressed for an excursion onto the Glassplains - she was more prepared for an afternoon working in the Academy's botanical sanctuary. Robes reinforced for kneeling and working in the soil, an apron with sample cups and empty jars, a pack full of tools and the various accoutrements of a mage in the studies of earth and growing were in stark contrast to the tough leathers and spell-woven shields of her classmates. She took care to avoid following the footsteps of the others, whose hard boots broke the thin crust of glass that covered much of the soil here, leaving splinters that could shred her thin shoes to ribbons.

Magister Porphyry, the wizard leading the group, signalled a pause and folded his arms impatiently as he waited for Meg to catch up. "Magus Meglana- "

"Meghanna." Several mages snickered quietly.

"Magus Meghada, that is enough!" He managed to snap and whisper at the same time. "Mixups regarding course assignments are not my problem, they are yours. What IS my problem is that you are slowing us down, making an appalling amount of noise, and generally being a real DRAG during what is supposed to be one of the highlights of this course - the field observations of the Glassplains Hellkite." The irate wizard's volume began to climb, and Meghanna cringed into her robes. "I am solving MY problem right now. If you insist you do not belong here, you may wait right here in this spot. Silently! When we have completed our observations, we will return this way and you may accompany us back to the designated Longjump portal site. Otherwise, come along, and attend. You may learn something of use to you in your, your... worm... studies. I will hear nothing further from you!"

Without waiting for a reply, the Magister turned on his heel with the crunch of splintering glass and stomped away, the other apprentices in the group smirking as they followed along, till Meg was left alone for a moment before shamefacedly trailing after the rear of the group.

Meg found herself unable to really hear Porphyry's whispered descriptions of the Glassyard Heckflier or whatever it was called, however, and instead found her gaze fixed on the ground. The glass was broken here and there by short, small leaves shrubs that pushed their way up through the crust, with thin bark that showed signs of surviving many, many fires. Small sticks and twigs lay in the ground below, long burned, studded with seedpods that had burst open in the heat. "Fire ecology," she mumbled to herself.

She knelt down, doubly grateful for the kneel padding on the front of her robe on the dangerous surface, and poked with growing curiosity at the exposed soil with the tip of the trowel she had brought, turning some over. A surprising amount of creatures began to squirm back under cover - beetles, ants, an earthworm of surprising charcoal black shade. She gently plucked it out, letting it wriggle in her palm. The soft body went from glossy black to ashen grey as she held it, and began to glow just beneath the surface, looking for all the world like a twig of ember in her palm. "Lumbricus... lumbricus ignis. Bonfire worm. Beautiful..." Something about it's presence unsettled her, though. She gently dropped it into a specimen jar with some soil and pocketed it. Bonfire worms. What was it about them?

She dusted herself off as she rose back to her feet, turning back the way the group had come, and froze. The footsteps left by the group positively WRITHED with the black worms, wiggling up from below and spilling onto the surface. Meg took a step back in alarm, sparking a grouchy protest from the apprentice she bumped into. The earth under the nearby bushes was also beginning to shift and churn as bonfire worms erupted to the surface. She suddenly recalled the other name associated with Lumbricus ignis. Wildfire worms. They had a mild mystical property of emerging in the moments before a fire broke out. In some lands they were used as a last moment warning system of sorts to prepare for a burn.

The gathered wizards startled as Meg's voice - usually described as "squeaky" or "mumbly" blasted loudly through bespelled hands. "EVERYONE TAKE COVER RIGHT NOW!" As they turned, they saw her summoning ghostly mole-like claws to the end of her hands and burrowing rapidly into the soil, ignoring the glass cutting her fingers. Then the wise among the group immediately ducked behind their shields, spells flaring up with protection against fire.

Porphyry, angry at this new interruption, began to shout a rebuke, and failed to notice the truly splendid example of the Glassplains Hellkite, crimson and scarlet, sweeping towards the group. Flying barely ten feet above the surface, it began to spew a wall of flame that swept over the group before it, roasting the flatfooted Magister in a single (mercifully short) moment. The surviving magi saw the beast snatch him up with it's claws in a motion described as "elegant" and "graceful" by many of them.

After a few minutes, the limited amount of fuel on the ground burnt away, and other than the smoke, soot and a brittle, thin coat of fresh glass in the sand, most of the evidence of the fire was gone. The worms retreated to the soil, and Meg the Mole poked her head back up from the ground, blinking in the bright light and hot air. "...if anyone is looking for something to fill the gap in their schedule now, I think there's still seats available in Mystic Vermiculture."

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The SAGA System was a very late TSR product, which was used to power two different games - a Marvel superhero rpg, and a Dragonlance game (which is what I own), which was positioned as the successor to the Dragonlance ADnD 2nd Edition modules. It very clearly takes a lot of it's design from ADnD - but at the same time, it was enough of a departure that players largely rejected it. It's sometimes held up as being what "killed" TSR, but that's ridiculous - one small game that wasn't heavily marketed and poorly supported isn't going to kill a company like TSR. And additionally - SAGA isn't a bad system! It has an emphasis on storytelling and performance (the GM is the "Narrator", and sessions are played in Acts and Scenes) that I find really nice, while it retained a lot of familiar touchstones from ADnD that made it relatively easy to pick up and fool with.

The major downside is it's dependence on a specific, never reprinted deck of cards. 9 suits, 8 of which are associated with different stats, each with a value, an associated character, and two character traits (one trait, if it was the suit of dragons). The lower value cards had "good" characters on them, and positive character traits, while high value cards had villains and negative traits. This provided an incentive to use the low value cards in character creation to make heroes - to play a villain you'd need to spend a high value card on your personality traits instead of your ability scores. If you want to play this game with regular playing cards, you have to modify them a lot, or figure out how to play it with dice, which would be a lot of work. I've tried!

Anyway. Let's get this show on the road! First things first, here's the character sheet - I hate this character sheet! It's small, it's cramped, it spends a lot of space on the stupid logo. And it doesn't photocopy well. THIS is what killed TSR.

The character sheet on the back cover of Dragonlance SAGA ttrpg, by TSR.


With that off my chest, we deal out twelve cards. I'll include a picture of my spread.

The cards for stats:

A spread of playing cards, each with a character portrait, number, suit, and a few words to describe a personality.

And the rest:

Four more cards, with character art, text, numbers. Its all of wildly varying quality.

In terms of numbers, it's a GREAT spread! Lots of eight and nines, AND the sole ten card in the deck, heck yeah! The major downside though is that a lot of these cards are Dragon cards, cards from the suit of Dragons. These pose a challenge because every attribute comes with two parts - the ability score (reflecting natural ability) and the ability code (X-A) representing training, which reflects how powerful the weapons characters can wield, what armor they can use, how many senses are sharp or diminished, and how many schools of sorcery or spheres of mysticism they can use. Dragon cards are an X, reflecting zero ability in that score's use, even if one has tremendous natural aptitude.

So that 10 of Dragons poses an interesting question. What do we do with it?

First things first, we'll grab out most of our lower value cards to use for personality traits, social status and reputation - that's Dragons (1), Dragons (6), Arrows (4), and Crowns (3). We took one moderately high value card for Reputation - a higher Reputation value translates directly into a larger hand to use in play. More on that later.

That leaves eight cards for the physical side - and as luck has it, a lot of these cards are REALLY good together! Dragons (10), Dragons (9), Moons (8), Hearts (8), Shields (8), Crowns (6), Orbs (6), and Dragons (3). Why do I say that these cards work well together? Because the associated stats have synergy. Let me explain.

As I mentioned, each suit has an associated stat and family of actions. Four physical, four mental.
On the physical side:
Swords -> Strength (Melee actions and brute force actions - you know what I mean)
Helms -> Endurance (Resisting melee attacks, surviving poisons, illness - physical robustness)
Arrows -> Dexterity (Missile attacks, anything that requires you to be "good with your hands")
Shields -> Agility (Shield use, speed, ability to avoid missiles, hide, etc)

On the mental side:
Moons -> Reason (Use magic, deduction, knowledge. Score determines spell points pool, code how many schools of sorcery)
Orbs -> Perception (Alertness, detection, finding hidden things. Code determines sharp/dull senses)
Hearts -> Spirit (Intuition, strength of character and depth of convictions - score determines mystic spell points, code is how many spheres of mysticism (similar to cleric magic))
Crowns -> Presence (Resist mystic attack, the force of your personality, your natural aptitude for leadership)

When you assign a card to an ability, the suit determines the grade. If it's the same ability, you get a grade of A. If it's closely related - like assigning a sword card to Endurance instead of Helms - you get a B. If it's at least the right group - a physical suit to a physical stat - you get a C, and if it's fully unrelated - a Swords assigned to, say, Spirit - you get an ability code of D. Only Dragons will get an X code. This is why they're kind of problematic for ability usage.

So anyway, back to our character in progress. The cards, once again, are Dragons (10), Dragons (9), Moons (8), Hearts (8), Shields (8), Crowns (6), Orbs (6), and Dragons (3). What leaps out to me right away are the high cards that aren't dragons - Moons, Hearts, and we'll set Shields aside. If we want to play to a strength, you could do a LOT worse than that. So let's start there.

Reason of 8(A) and Spirit of 8(A). This character won't have the highest possible amount of spell points, but they'll have access to SIX kinds of magic, as well as the ability to potentially use both at once in combination magic, which is only possible with A codes.

Presence will get Dragons (9) for a score of 9(X) - strong willed and with a powerful sense of self, but no leadership experience at all. And Perception will get Shields (8) - Very perceptive, but with 1 diminished sense - I'll go with sight.

At this point I am getting a good idea of who I want this to be - I'll adapt the character I've written several short stories about on Cohost, Meggie the Mole - Meghanna the Magnificent!

Moving on to the physical scores. As a Magus of the Magisterium, Meg isn't the most physical, but I think she spends a lot of time on research expeditions and hikes to gather specimens. So I imagine her to be fairly sturdy, and physically very robust, but not very fast... So we'll quickly assign Dragons (3) to Agility, Dragons (10) to Endurance, Crowns (6) to Strength, and Orbs (6) to Dexterity. This gives her:

Agility 3(X) - she's not fast, and can only use the lightest, simplest shields;
Dexterity 6(D) - She's fairly good with her hands, but with limited training can only use up to Light missile weapons;
Endurance 10(X) - She's INCREDIBLY healthy and sturdy, not easily harmed, but has no idea how to wear armor of any kind besides reinforced clothing;
Strength 6(D) - Stronger than her slight size would lead you to believe, but with limited knowledge of weapons - nothing heavier than a Light melee weapon, like a bludgeon.

Meghanna is a human, so the human modifiers now come into play. In Dragonlance, Humans are either "Civilized" or "Barbarians" which is it's own whole racist/colonial baggage. In any case, the most important effect that has is that one physical score must be reduced by 1, and one mental score increased by 1. I think That I'll reduce her Endurance from a superhuman 10 to a merely incredible 9, and increase her intelligence from 8 to 9. So now here final scores are

Agility - 3(X) Endurance - 9(X)
Dexterity - 6(D) Strength - 6(D)

Reason - 9(A) Spirit 8(A)
Perception - 8(D) Presence 9(X)

She's really come together! It paints the picture I'm hoping for - a highly talented and powerful wielder of magic, comfortable outdoors, able to go a long haul, but not an athlete - and almost all of her training has been focused strictly on magic, leaving her only the basics in every other field. I think that's why her eyesight is so poor as well.

We'll set aside the stats now, and look at the person. Let's fill out the first three fields of the character sheet quick -

Name: Meghanna the Magnificent (Meggie the Mole)
Race: Human
Role: Magus of the Magisterium

Next up is "Demeanor" and "Nature." If you have a particular character in mind, you can ask the Narrator if you can just pick your own. But the character creation as written says to get these attributes from the cards (See? I said we would come back to this). This is a perfect use for the low cards in the deck, so let's see what we had left, again... Dragons (1), Dragons (6), Arrows (4), and Crowns (3).

Dragons (1) has "Eccentric", Dragons (6) has "Treacherous", Arrows (4) has "Cautious" and "Inventive", and Crowns (3) has "Independent" and "Reasonable".

I think... It's fair to say that Meg is *eccentric*, to say the least. And she's definitely the inventive type. So we'll use those two cards. Next the character sheet asks for her vital measurements and/or a quick physical description and a homeland... We're skipping homeland because I Don't Care About Dragonlance, and nothing on this earth can make me. Physical description...

"Meg is a short (4'8"), fat (~180lbs) human woman, with curly brown hair and brown eyes, with pale skin. She has a round face, and wears extremely thick glasses - and even with those her vision isn't very good. Her squinting combined with her inward-turned posture gives her a rather mole-like appearance - leading to a nickname that has haunted her even into her professional career."

Next up... Social Status. We'll assign Crowns (3) to that, giving her the status of "Commoner" as well as a Wealth score of 3. She doesn't pull a large wage in her role as an academic, but her needs are met! Last is Reputation, which will get Dragons (6) - She has completed six quests and is known as an Adventurer! This means I'll have a hand size of 4 cards - and as an added bonus, after the next completed quest, she'll be bumped to Champion, which will give me another card in my hand.

You really don't want a Reputation less than Adventurer, or at the very least Novice - Novice has 3 card hands, and that's probably the minimum that will let you survive.

This gal is really shaping up! Let's solidify the details with her equipment.

Melee: A Dagger (+2 dmg, VL (very light)) - I picture this being one of those gardening knives that can also saw or dig.
Missile: A Slingshot (+2 dmg, VL) - She can plink someone real good with this thing and a stone.
Shield: None, she needs her hands to cast.
Armor: Reinforced Traveling Robes (-1 dmg, VL) - The robes of a Magisterium Magus, but reinforced for travel - and with LOADS of pockets.

She also has a pack full of travel and camp necessities, a change of clothes, soap, water purifying tabs, journal, pen and ink for writing, and specimen jars.

Quickly I'll pick her 3 Schools of Sorcery, her 3 Spheres of Mysticism, and define her special ability for her role as an academic Magus.

Schools of Sorcery:
Geomancy - manipulating rock, stone, and metal.
Divination - reading the past, seeing elsewhere in the presence, and seeing the possible future.
Transmutation - changing one substance into another. With her A code, any substance can be changed to any other.

Spheres of Mysticism:
Animism - Communing with nonsentient living things, including plants - not "speaking with animals", but meanings can be shared.
Alteration - Transforming a living being into another form, temporarily.
Sensitivity - similar to/synergistic with Divination. Read the auras of a place or creature, what has been there recently, where it went.

And on the subject of magic - her Sorcery points are 81 (9 x 9) and her Mystic points are 64 (8 x 8).
LAst is the Special Ability she gets from her Role...Normally I would hash this out with the Narrator, but I AM the narrator in this case! So I get what I want.

"I took a class on that once!"
She can cast spells that are outside of her known schools! But they require 50% more spell points to cast, and no card she plays is ever trump for magic she isn't expert in - this means she's limited to simple spells only. This gives her a certain degree of versatility - a lifelong learner's specialty.

SO! That's just about everything! I'll put it all into a character sheet... but not the one in the book! Because it sucks! I'll post a different one.

A better character sheet, filled in with the information we have put together in our little character exercise.

I had a lot of fun with this! I'd LOVE to play Meggie, and I think she would *whip* in a campaign - so if anyone in the seattle area wants to play SAGA sometime, get at me!!

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